Andy (Tsz Kin) Chan
tkchanat | @tkchanat | Andy Chan | Vancouver, BC
I am a rendering software engineer at Animal Logic Vancouver, developing in-house production renderer Glimpse. I love both offline and realtime graphics. My main interests are light transport and Monte Carlo path tracer, but any compute graphics related topics fascinate me too.
This site is my dedicated graphics dump yard where you can (occasionally) find some useful knowledge. Happy diving!
Experience
* Trademarks of the above are owned by their respective companies and publishers.
Publication
Can You See the Heat? A Null-scattering Approach for Refractive Volume Rendering - SIGGRAPH 2023
Basile Fraboni, Tsz Kin Chan, Thibault Vergne, Jakub Jeziorski
Personal Projects
Migrating from old webpage
Education
Hong Kong University of Science and Technology, HK (2016 - 2020)
Bachelor of Engineering, Computer Science
- Advanced Computer Graphics
- Applied Statistics and Linear Algebra
- Computer Organization and Operating System
- Data Structure and Algorithms
- Software Engineering
KTH Royal Institue of Technology, Sweden (2019 Jan - June)
Exchange Study, Master's Program
- Computer Graphics and Interaction
- Music Communication and Music Technology
- Machine Learning
Skills
Tools & Application
VSCode | VisualStudio | Git | USD | Unity | UE4 | Blender |
Programming Languages
C++ | Rust | Python | C# | Javascript |
Graphics API
Vulkan | OpenGL | DirectX 11 | WebGL |